MATTHEW SWANTON - TECHNICAL ARTIST
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UDK to UE4 T3D Converter

4/20/2014

7 Comments

 
I've created an online tool that converts UDK's T3D script into Unreal 4's. Made it to help with the porting of my two buildings "549 King Street" and the CBC building.

Download v2.0 
Online version v1.0 (only supports static meshes): http://matt3d.webege.com/
Unreal Forum topic

v1.0 Currently it only supports static meshes, porting over their location/rotation/scale, any other kind of actor or special properties are ignored. If there is enough interest the tool can be expanded to include other actors like Lights, BSP, etc.

1. You sill need to export all individual meshes & textures from UDK, and import/set them up inside of Unreal 4. 
(with a lot of work, it would be possible to write a tool to convert materials exported as T3D made in UDK, into unreal 4)
2. Once they are in the Content Browser, you can copy the actors inside of UDK, use the tool to convert the output, then paste into Unreal 4.

There is still a lot of manual labor involved while re-importing assets into Unreal 4, but this tool is the first step in reducing the work it takes porting from UDK to UE4
7 Comments
Dillon
8/4/2014 10:41:38 am

Should this work with earlier versions of the UDK? I'm finding it's only recognizing brush/volumes and not static mesh. This is in the October 2010 version.

Reply
Matt
8/4/2014 10:50:06 am

Yes it should work as the scripting format shouldn't have changed, The current version of my tool only supports static meshes. A new version that supports all types of lights plus dynamically re-links assets to their UE4 location will be released soon.

This tool https://db.tt/XmTAcrCc is the one that supports brushes/volumes, I think that's all it supports.

Reply
piya
8/10/2014 09:02:20 am

hi I can import the static mesh unfortunately ...

Reply
Ananda Sambodhi
12/28/2016 03:45:24 pm

Hi Mat, Great work.
I would love to see an updated script supporting Lights, Sounds and other actors as well.

Reply
Matthew Swanton
1/7/2017 08:53:17 pm

Hey Ananda, If you check the Unreal form topic here
https://forums.unrealengine.com/showthread.php?3172-Tool-UDK-T3D-to-Unreal-4-T3D-Tool

v2.0 of the sofware supports the folloing actors:
Static meshes (Lightmap UVs, overridden materials)
Skeletal Mesh actors
Interp Actors
Kactors
Lights (brightness, color)
Cameras
Decals
Particles
Audio
Exponential height fog

Reply
littlechild link
2/25/2018 05:04:10 am

Nice stuff! Thanks for sharing!

Reply
Landon H link
10/28/2023 08:10:59 am

Appreciate you bloggiing this

Reply



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