MATTHEW SWANTON - TECHNICAL ARTIST
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Lead To Hell


Trailers and screenshots of "Lead to Hell". A Stealth action prototype about a killer pencil. Set in a world of origami using the Unity game engine.
My Credits Include: Game Designer, 3D Artist, Technical Artist, Animator, Programmer.
Justin Jacot: Game Designer, Character & 3D Artist, Animator.

Unity Extentions


Quick Time Event System
A system for having QuickTime events in your game, designed to be simple to set up, and efficient by having one script do all the work, and having different scripts to trigger the events & respond to it. ​
Array and Randomize Tool
Re-creation of 3DSmax's object array tool inside of Unity & the Randomize tool is an easy way to apply a random value to the position, rotation, and/or scale

UDK To UE4 T3D tool.


Free Tool that convert's UDK's T3D script to Unreal 4's version of T3D.
Currently only supports static meshes.

Download 
Forum topic

Technical Art


MAX Scripting

  • Complete automation of the process of creating a 2nd UV Channel for Lightmapping
  • Batch Exporting of objects to FBX or OBJ format, based upon object name.
  • Complete automation & cleanup of the Baking procedure using 3DS max (Baking Ambient Occlusion, Diffuse, and Normal maps from a High Rez model to a low rez model), able to preview the results immediately in viewport, or returning the user back to exactly what they had before.
  • Scale and Pack UV's for Texture atlasing.
  • Copy/Paste properties from one object to any number of others (Position, rotation, and UVs)
  • Automation of rendering out UV templates.
  • Apply random Rotation to Objects
  • Replace objects in the scene with a Instanced copy of another object maintaining their position and Rotation
  • Automated process & cleanup of Rendering out a "Clay Render" (AO) of a work in progress model plus wireframe

Unity Scripting/Programming

  • Able to create custom windows or wizards for workflow/pipeline assistance and automation of tasks (e.g. Applying prefab changes, Mass assigning materials, creating prefabs etc.)
  • Editor Tools such as Creating Arrays of objects, & Randomizing rotations.
  • Asset Import Processing
Picture
  • Home
  • Blog
  • Compositing
  • Game Development
    • BTTF VR
    • Iron Giant
    • Detective's Office
    • Hill Valley Clocktower
    • Props